The game promises all sorts of other "exciting" uses for altering the flow of time, but it never really capitalizes on the potential of the mechanic. You only have a limited amount of time you can manipulate before the suit's energy runs out, but it regenerates quickly. You can't rewind time and prevent your own death, but if you're quick you can reverse it and unstick a grenade from yourself. It's even possible to regenerate health by seeking cover and pausing time. Or if you're feeling like humiliating him before you kill him, you can steal his weapon, restart time, and watch as he wonders where the heck it went, and then make him dead with a barrage of bullets. This lets you pause the action, run up to a guy, and shoot him to bits. Your suit has the ability to pause, slow down, or even reverse time-kind of like a TiVo you can wear. Krone from doing something sinister-which he has already done, so you want to undo whatever it is he's done.or something.Įven though the story is an incoherent mess, it's still possible to enjoy TimeShift. (OK, maybe that is bad.) It's up to you to take the other, experimental beta suit (ohhhh, dangerous!), travel through time, and stop Dr. This has created an alternate reality, which is a bad thing-you'll have to trust the game on that, because it's tough to figure out just what has happened that's so bad, other than a big robot spider that shoots lasers terrorizing the city. Krone has stolen a special suit that lets its user travel through time. If you piece together the fragmented cutscenes, scour the manual, and read the back of the box, you'll learn that a certain Dr. If you need more out of a game's story than "shoot guys until the credits roll because an angry soldier and a computer voice say so," you're in trouble here. It's fun to pause time and whale on helpless soldiers, and some of the weapons are really satisfying to shoot. It does have some redeeming features, though. So it's too bad that TimeShift isn't really worth the wait, thanks to a barely-there story, extremely rudimentary puzzles, and tired first-person shooter objectives like going through an entire level just to push a button. Given TimeShift's long, tumultuous development cycle that saw the game change platforms, swap publishers, and miss several release dates, it's surprising the game has made it to stores at all.